1 |
|
2 |
|
Name |
Wilderness Reclamation |
Name |
Rythm of the Wild |
Color / Meta |
Green |
Control / Burn |
Color / Meta |
Green / Red |
Aggro / Mid-Range |
Summary |
This card is a gem for control decks or any deck that likes to play cards on the opponents turn. This allows you to cast spells on your turn and then untapping them to counter / kill your opponent's creatures on thie turn |
Summary |
This card is great for any solid Red / Green aggro decks that need to compete against control decks which is a meta that is dominant in Magic. The riot ability also gives you some flexibility for your creatures |
3 |
|
4 |
|
Name |
Growth-Chamber Guardian |
Name |
Bedevil |
Color / Meta |
Green |
Aggro |
Color / Meta |
Black / Red |
Control / Burn |
Summary |
This is a great addition to aggro decks as it can be a mana sink to grow with its Adapt ability, and additionally it lets you pull another card to your hand whenever it gets a +1/+1 counter on it. |
Summary |
This is going to be a Staple for any Black / Red Deck as it provides a lot of flexibility in removing your opponent's cards at instant speed and cheap! |
5 |
|
6 |
|
Name |
Verity Circle |
Name |
Gruul Spellbreaker |
Color / Meta |
Blue |
Control |
Color / Meta |
Red / Green |
Aggro / Mid-Range |
Summary |
Verity Circle is another good card for control. A solid card advantage enchantment that allows you to draw a card when the opponent taps his card to activate a creature ability. Additionally this plays well with spells that allow you to tap your opponent's creatures, including it's own tap ability |
Summary |
This guy will easily fit into most decks that can cast it. This guy not only is a solid cost value card, being a 3 drop 3/3 with Trample, that can come in as a 4/4 if you need. Additionally being able to give you the player hexproof is a nice addition that allows you to avoid direct damage spells and removal spells like Settle the Wreckage |
7 |
|
8 |
|
Name |
Spawn of Mayhem |
Name |
Dovin, Grand Arbiter |
Color / Meta |
Black |
Aggro / Mid-Range |
Color / Meta |
Blue / White |
Control / Flying Decks |
Summary |
Another solid creature that can come our as a 3 drop if you damage the opponent. On top of the Flying and Trample, it also pings the opponent for a damage a turn (which would enable any Spectacle ability), and when your life goes low the creature grows in power as well. |
Summary |
This card will be fun and kind of flexible on where it can go. I see if being a good choice for control, as it can pump out cheap blockers and it's -7 ability really helps in digging for the right card. I can also see this fitting into any deck that benefits from flying creatures. |
9 |
|
10 |
|
Name |
Kaya's Wrath |
Name |
Incubation Druid |
Color / Meta |
Black / White |
Control / Mid-Range |
Color / Meta |
Green |
Aggro / Ramp |
Summary |
This is a nice cheap 4 drop board wipe spell and you get the bonus of getting life for what you lose. The only reason it isn't much higher is the current Standard sets have a lot of board wipes to choose from and this may not always be the top choice. |
Summary |
This is a very solid 2 drop mana dork that can grow later in the game to give you a nice 3/5 blocker that also gives you more mana to tap. Also if you can find a way to get a counter on it ( like Rythm of the Wild), it taps for 3 mana instead of one. |